![]() ![]() I suggest you make an OBJ made from a 1m cube in the positive quadrant of the axes, bb.min at. I suspect you are either mis-modeling the cube beforehand OR not using appropriate import settings and getting spurious results. Try the Pro version OBJ exporter and see it's the same. The Pro OBJ exporter exports a simple cube with a file that is all but identical to this tool's file, so I don't think there's anything wrong with it. This tool is used as the basis of several rendering apps. The code takes faces in the same context using the same material, triangulates them as necessary and produces the facets to suit. So this suggests there is something wrong with your initial cube if it indeed has 16 facets when exported, or alternatively something wrong with the app into which you are importing it? There are many apps that import these OBJ files quite acceptably without new facets or complaints about unconnected facets. IF you triangulate the faces manually before exporting you can create internal 'partitions' inside the cube depending on the order the diagonals are drawn, this should only make more that the visible 12 faces This occurs with many OBJ importing apps. If I import the OBJ it then arrives with 12 triangulated faces too. I have tested this extensively and a cube of 6 faces exports as a cube of 12 facets, because they are each triangulated. ![]()
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